On top of that, the developer has given Sunset Overdrive a rich open-world playground, where it's possible to scale the tallest buildings and traverse the entire landscape without touching the ground. This is particularly important since Sunset Overdrive is all about over-the-top action and stylish excess, and a reduction in these elements would radically alter the fundamentals. While controller response obviously compares unfavourably to games with 60Hz presentation, the switch to a lower frame-rate allows Insomniac to ramp up the detail and number of characters on-screen, while the lavish effects work is exemplary. The final game is much improved: the impressive graphical standards at E3 remain, but performance is smoother under load and the general consistency of the refresh is commendable bearing in mind the often insane visuals, especially in multiplayer. At this year's E3 it was clear Insomniac hadn't quite nailed a solid 30fps, resulting in gameplay that sometimes felt a little heavy as the frame-rate took significant dives. With flashy aerial acrobatics and wacky cartoon-like shooting, Sunset Overdrive is a breath of fresh air, putting the fun factor ahead of complex storylines or laboured attempts at grim and gritty realism.īuilt around a dramatically reworked version of the engine that powered Insomniac's ill-fated Fuse, the technology in Sunset Overdrive is optimised specifically for Xbox One hardware, targeting 30fps instead of the slick 60fps update previously favoured by the developer in Ratchet and Clank. Sunset Overdrive is a game that dares to be different to other third-person shooters, turning its back on the overly serious tone of today's top-end releases in favour of a bright and colourful aesthetic, with gameplay clearly influenced by Sega's Jet Set Radio and Sucker Punch's inFamous.
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